News Post

ACTUALIZACIONES DIC 21. 2021 CO-OP DEFENSE MODE

A new defense mode is coming to CO-OP soon! Form a party of 4 and defeat monstrous waves and defend your base camp for awesome prizes! 

 

Outline

  • Defend your base camp utilizing structures and objects within the map.

  • A party of 4 players will play together in this co-op mode and your party will receive a letter grade based on waves cleared, HP left on the base camp, clear time, and remaining party members at the end.

  • Difficulty level will adjust to the users allowing everyone to feel a sense of accomplishment.

  • A total of 5 waves of monsters will come. Your job is to defend your base camp through all the waves but beware as it will get more tense and difficult!

    • Note you must have cleared up to World 4 in order to unlock Multiplayer → Co-op

How to Play

  • From Adventure → Multiplayer, click on Co-op 'Defense Mode'

    • Original Co-op mode and the new Defense modes will rotate every 2 weeks.

    • There will be a help icon in the lobby where explanations on Defense mode will be shown.

  • Once you enter, you will be able to join Co-op Defense Mode and form a random party of 4. 

    • You will also be able to 'Enter with Code' or create custom matches in which you and your friends can participate together (as available in Co-op mode).

  • Co-op 'Defense Mode' Entry Time will be the same as regular Co-op Mode.

    • Entry Time: 16:00—23:59

  • You must protect the base camp located in the middle of the map from waves of monsters that spawn at random from magic circles. When they appear, types, and number of monsters that will spawn will differ per wave.

  • Players can enter all paths that monsters move around in. Note there are 2 floors (upper and lower floors) on the map.

  • There are various structures and objects in the field you can utilize to make your gameplay more fun and strategic:

    • Slingshots: Hook and sling over to the other side of the map.

    • Jump Platforms: Jump far to the other side.

    • Portals: Teleports you from a waypoint to another; both heroes and monsters can use portals and they are one-way portals only.

    • Turrets: Two turrets surround your base camp to help you protect against waves of monsters. Turrets can also be destroyed by monsters, so we recommend you to utilize them to effectively block monster waves. Once Turrets are destroyed, monsters will circle around and aim for your base camp.

  • There are various types of monsters and each comes in different shapes and strengths!

    • Some monsters attack base camps from melee or range. Some attack turrets or self-destructs near your base camp. Some attack heroes directly, so try to understand each type of monster to better your strategy.

  • Check the mini-map to check icons that represent different types of monsters: self-destructive monsters, ranged attack monsters, and hero-attacking monsters.

[Winning Condition]

  • All waves of monsters are defeated.

  • The main base camp located in the middle of the map is not destroyed when time's up.

[Losing Condition]

  • All heroes are defeated.

  • The HP of the base camp goes down to 0.

  • There are more monsters spawned and surviving in the field than the max allowed number of monsters noted per wave (via in-game UI).

Loot

  • If you successfully defeat a 'wave' of monsters, you will be led to the "Loot Selection" screen.

    • Once you select your loot, the pop-up window will close.

    • Please mind the timer. A random loot will be selected if you do not make a choice within the time limit. 

    • If there are monsters left on the field, loot window will open after a certain time.

  • There are different grades of loot which give different effects (attack, defense, special boosts):
     

Grade

Icon

Effect

Loot Name

Low-grade

Fire Atk +35%

Hot Transmitter

Water Atk +35%

Winter Clothes

Earth Atk +35%

Predation Flower

Dark Atk +35%

Black Glasses

Light Atk +35%

Stun Gun

Crit Hit Chance +10%

Steel Beholder

Atk +20%

Heresy Grinder

Skill Atk +30%

Genius Wig

Atk +10%,

Crit Hit Chance +5%

Pandora’s Box

Weapon Skill Regen Speed +20%

Miniature Triangular Motor

Mid-grade

Water Atk +60%

Blue's Helmet

Fire Atk +60%

Red's Helmet

Earth Atk +60%

Green's Helmet

Light Atk +60%

Light Rapier

Dark Atk +60%

Villain's Glass Cup

Atk -20%

Weapon Skill Regen Speed +50%

Lens of Light and Darkness

Crit Hit Chance +30%

Opera Glass

Weapon Skill Regen Speed +10%

Skill Atk +50%

Despair and Anger

High-grade

Damage Reduction 500

HP +50%

Speed Gun

Atk +70%

Rapture Breaker

Atk +90%,

HP -50%

Man-Eater

Atk +50%,

DP +25%,

Crit Hit Chance +10%

Magiton Supplement

Weapon Skill Regen Speed +10%

Skill Atk +50%,

HP +30%

Heavy Firearms Case

Skill Atk +100%

Battle Log Projector

Weapon Skill Regen Speed +15%

Skill Damage +80%

Penitent Magic Sword

Special

Atk +250%

Giant Belt

Invincible for 2 sec. every 10 sec.

Atk +30%,

Crit Hit Chance +30%

Blessed Heart Locket (Special)

Select this loot and heavy damage will be inflicted around your base camp

Captivating Button

UI

  • Base Camp HP

    • Appears in the bottom part of your screen.

    • Once HP falls below 20%, the icon on the left will light up.

  • Wave Info

    • Waves:

      • Current Wave displayed / Total Waves

  • Spawn Gauge (Yellow bar)

    • Gauge falls from right to left, and once it is completely depleted, you will know that the spawn of monsters for that wave have ended.

  • Monsters

    • Current Monster spawned / Max number of monsters that can remain spawned or you will fail the wave.

    • Color of the current monster spawned counter will change depending on the number of monsters spawned on the field.

    • If there are more monsters spawned and surviving in the field than the max number of monsters allowed, you will have failed that wave.

Emojis

  • To help you express your emotions and also communicate better with your team members, there are 4 emojis you can use.

    • Press the smiley button located top right corner (mind the cool time) to use one of the 4 emojis.

    • These emotions will be displayed on top of the heroes' heads.

    • Mind the cooldown of emojis you can use as noted on the smiley button.

Results

  • Your party will receive a Letter Grade based on your performance of the Defence Mode. The criteria you will be graded on are:

    • Waves cleared.

    • Remaining HP of Base Camp.

    • Clear Time.

    • Surviving party members.

  • The damage inflicted and number of monsters defeated by each member of your party will also be displayed.

  • Other criteria other than waves cleared will receive a C grade if failed.

  • The grade level curve is C to A and total accumulated points may give you up to A+ grade. Aim for the highest grade with your party members!

Schedule

 

Week Number

From 

To

Content

Week 01

January 3, 2022

January 9, 2022

Co-op (Defense)

Week 02

January 10, 2022

January 16, 2022

Arena

Week 03

January 17, 2022

January 23, 2022

Co-op (Defense)

*Note schedule is tentative and the frequency or duration may change in the future. Please keep on eye on our build notes released every maintenance to find out the exact Co-op schedule.

Thank you and we hope you enjoy this new multiplayer experience to the fullest!

 

-Guardian Tales Team